What it is
A movement game built on bunny hopping, air strafing, surf ramps, grind rails, wall runs, slides, and mantles. Fourteen realms joined by portals make a campaign with an ending.
What's built
- Modes: the campaign, a daily generated course, a weekly course, an endless run, races, and the Gauntlet.
- Economy: an earned currency with chests, cosmetics that exist as individual items, collections, and player-to-player trading.
- Progression: feats, seasons, prestige, and challenge-a-friend.
How it's made
Everything, including code, levels, lighting, and themes, lives in git and syncs into Roblox Studio with Rojo. A test runner checks types, lints, runs the unit tests, and drives bots through every course chunk to catch movement regressions.